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	<title>ITUCU &#187; Technology</title>
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	<description>Info That You Can Use</description>
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		<title>Check your PF account balance online</title>
		<link>http://churmura.com/business/finance/check-your-pf-account-balance-online/62664/</link>
		<comments>http://churmura.com/business/finance/check-your-pf-account-balance-online/62664/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 10:49:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Finance]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[PF]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=62664</guid>
		<description><![CDATA[You can check your PF balance online now on EPFO website. Follow this link  : http://www.epfindia.com/MembBal.html Old PF member&#8217;s had the different zone name&#8217;s /format or office code/ establishment codes. To know the new office code / establishment codes visit following link. http://epfindia.com/estt.asp &#160;]]></description>
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		<slash:comments>1</slash:comments>
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		<title>What is the &#8220;sizeof&#8221; operator in C C++</title>
		<link>http://churmura.com/technology/programming/what-is-the-sizeof-operator-in-c-c/57576/</link>
		<comments>http://churmura.com/technology/programming/what-is-the-sizeof-operator-in-c-c/57576/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 08:00:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[sizeof]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=57576</guid>
		<description><![CDATA[sizeof operator is useful operator to get the size of type or variable( auto,pointer, array). Return value of sizeof operator is of type size_t.  Its defined in the file file STDDEF.H. The advantage of using sizeof operator is, you dont need to specify the machine dependent data. 1. When a type is passed, it should be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>C# Language : Getting Started</title>
		<link>http://churmura.com/technology/programming/c-language-getting-started/49744/</link>
		<comments>http://churmura.com/technology/programming/c-language-getting-started/49744/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 10:00:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://churmura.com/technology/programming/c-language-getting-started/49744/</guid>
		<description><![CDATA[C# is programming language from Microsoft. How different is it from other languages provided by Microsoft, well its managed. If you remember even Microsoft has released a version of Java VJ++ after Sun Java became popular. However after the sued by Sun, Microsoft has stopped releasing any further version of Visual J++. But They come [...]]]></description>
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		<title>Example of size() method of HashMap.</title>
		<link>http://churmura.com/technology/programming/example-of-size-method-of-hashmap/45794/</link>
		<comments>http://churmura.com/technology/programming/example-of-size-method-of-hashmap/45794/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 06:34:20 +0000</pubDate>
		<dc:creator>parimaladevi</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=45794</guid>
		<description><![CDATA[A HashMap is class of collection framework.It stores data in the form of name value pair.It provides number of methods.The size() is also a method of HashMap class.It returns the size of HashMap, size means total number of keys in HashMap.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cleaning up resources with termination handlers</title>
		<link>http://churmura.com/technology/programming/cleaning-up-resources-with-termination-handlers/39949/</link>
		<comments>http://churmura.com/technology/programming/cleaning-up-resources-with-termination-handlers/39949/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 20:10:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[termination handlers]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=39949</guid>
		<description><![CDATA[There is certain situation when we need some code must be executed. While working with C++/windows, we have mechanism that makes sure that a specified code block will be executed at any cost. Even if there is a return or goto statement. This is very useful when you have resources to clean up. This is [...]]]></description>
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		<title>C++ copy constructor and an overloaded assignment operator</title>
		<link>http://churmura.com/technology/programming/c-copy-constructor-and-an-overloaded-assignment-operator/39919/</link>
		<comments>http://churmura.com/technology/programming/c-copy-constructor-and-an-overloaded-assignment-operator/39919/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 09:33:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[copy constructor]]></category>
		<category><![CDATA[overloaded assignment operator]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=39919</guid>
		<description><![CDATA[C++ compiler provides you four special functions to every class by default. 1. Default constructor Called while creation of object 2. Copy constructor This is called when a.  an object is passed by value, void setFunction( MyClaa obj); b.  an object is return by value. MyClass getFunction(); c.  new object is created from existing object( [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Operator overloading (Compile time polymorphism-static binding)</title>
		<link>http://churmura.com/technology/programming/operator-overloading-compile-time-polymorphism-static-binding/39889/</link>
		<comments>http://churmura.com/technology/programming/operator-overloading-compile-time-polymorphism-static-binding/39889/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 11:07:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[compile time polymorphism]]></category>
		<category><![CDATA[Operator overloading]]></category>
		<category><![CDATA[static binding]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=39889</guid>
		<description><![CDATA[This is another type of polymorphism also called as compile time polymorphism or static binding. Operator or function overloading essentially means having multiple functions or methods with same name. Operators are the special functions which carry out certain operation on operands, such as equating, comparison, addition, subtraction etc. We know various arithmetic operators, comparison, logical [...]]]></description>
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		<title>Various types of Function overloading (compile time polymorphism / static binding)</title>
		<link>http://churmura.com/technology/programming/various-types-of-function-overloading-compile-time-polymorphism-static-binding/39886/</link>
		<comments>http://churmura.com/technology/programming/various-types-of-function-overloading-compile-time-polymorphism-static-binding/39886/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 12:30:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[compile time polymorphism]]></category>
		<category><![CDATA[Function overloading]]></category>
		<category><![CDATA[static binding]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=39886</guid>
		<description><![CDATA[Polymorphism means same entity behaving differently at different times. Compile time polymorphism is also called as static binding. Compile time or static binding means Function body is bind to the function call at compile time itself.  In C++ compile time polymorphism can be achieved using Function overloading and operator overloading. Function overloading Function overloading means, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What is the use of RAII- Resource Acquisition Is Initialization in C++</title>
		<link>http://churmura.com/technology/programming/what-is-the-use-of-raii-resource-acquisition-is-initialization-in-c/39877/</link>
		<comments>http://churmura.com/technology/programming/what-is-the-use-of-raii-resource-acquisition-is-initialization-in-c/39877/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 10:09:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[RAII]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=39877</guid>
		<description><![CDATA[C++ program needs resources (variables/Objects) to do something. We can use normal objects created on Stack or we can allocate them dynamically on Heap memory. Constructor code is the guaranteed part which is executed while creating objects. Similarly destructor code is the guaranteed part gets executed when object goes out of scope. If an object [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>C++ : Explain constructors Usage</title>
		<link>http://churmura.com/technology/programming/c-explain-constructors-usage/39846/</link>
		<comments>http://churmura.com/technology/programming/c-explain-constructors-usage/39846/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 05:19:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Constructor]]></category>

		<guid isPermaLink="false">http://churmura.com/?p=39846</guid>
		<description><![CDATA[To initialize an object of a class, we need a constructor. We can use default constructor provided by compiler or we can overload constructors or override zero argument constructor similar to default constructor. Constructor Ex. Class MyClass { Public: MyClass(); }; &#160; It does not have any argument. Unlike normal functions, it doesn’t return any [...]]]></description>
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